MUSIC COMPOSER· SOUND DESIGNER
Tom
Limouzin
Original music for games and visual media, from expressive orchestral scores to characterful retro soundtracks.
About me
I'm a french composer specializing in realistic orchestral music and retro 16-bit soundtracks.
My approach to orchestration focuses on expressive realism—using top-tier virtual instruments and dedicating time to humanizing every performance so it sounds indistinguishable from a real orchestra.
My work has been featured in indie games, animation projects, and several game jams, (See Gallery) where I’ve had the chance to explore diverse styles while always emphasizing musical storytelling and thematic cohesion. I’m especially drawn to leitmotifs and harmonic development to weave emotional and narrative depth into each score.

In addition to composition, I also have solid experience in sound design, gained through a two-year program of a sound design school. I'm capable of syncing music precisely to visuals, as well as designing custom sound effects (SFX). While I primarily focus on music, this background allows me to contribute meaningfully to the overall sonic identity of a project.
I mainly work in Cubase and FL Studio, depending on the project, and I’m also trained in Pro Tools. I’m proficient with Wwise for audio integration, and I handle mixing to deliver clean and polished audio that meets technical standards.
My musical inspirations include Rachmaninoff, Scriabin, Yoshihisa Hirano, Kohei Tanaka, Go Ichinose, Queen, Yu Peng Chen, John Williams, Ravel and many more ...
Feel free to explore my work and get in touch :)
Portfolio : two sides of my musical language.
Video game - Electronic
Gallery
A selection of games and visual projects featuring my original music and sound work.

















Let’s find the audio identity of your next project.
Tell me a little about what you’re creating.
tom.limouzin68@gmail.com
